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League Rules & Structure - Mission Pool League

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League Structure


The Canadian Cue Sports (CCS) officially formed in June of 2004. The CCS is entirely managed by Canadians, for the sole benefit of Canadians.  The CCS and ACS are affiliated partners. All CCS Members have the right to enter their National 8 Ball and 9 Ball Championships held annually in Las Vegas and to take advantage of their Referee and Instructor Programs.
The BCA Pool League was created in 1978 by the Billiard Congress of America (BCA) as a means to unify independent leagues around the world. In 2004, the BCA decided to divest the league portion of its business and sold the league to CueSports International (CSI).


The MPL was founded by Jerome Lavergne in 1998 and expanded into Abbotsford in 2008. Our goal is to accommodate players of all skill levels; the league was designed with community, recreation, competitiveness, and fairness in mind.


The LO has full authority to make rulings concerning all aspects of the League. LOs, will keep the League
up-to-date with all the latest developments and all schedules, standings, special events and all other League affairs all will be handled promptly and accurately.


The board consists of four MPL elected members. The business conducted by the Board will normally concern protests, disputes, sportsmanship violations and other similar issues. The Board, in addition to settling such issues, may also hand down penalties. Penalties can include loss of eligibility, fines, suspension or termination of membership. The Board may not conduct meetings without notice to the League Operator. It is important for the members of the Board to understand that the Board is there to assist the League Operator.  Members who cannot accept their role as just described may be removed from the Board.


Sponsors are required to provide at least one 8-ball table that is properly leveled and has adequate shooting space. The tables(s) must be available for use free of charge from 7:00 p.m. until the match is finished every Tuesday and/or Wednesday noted on our schedule. A wall area must also be available for posting of league information throughout the year. The management of the sponsor site may set any rules of use they wish to apply to the tables (e.g. No food or drinks on or over table). The host site retains the authority and responsibility for setting and enforcing their own code of conduct that all patrons, including league members, are required to obey. Host sites are not required to pay team registration or any others fees. The MPL takes no responsibility for scheduling matches where players have been barred. Captains should be aware of such a situation before registering any player and arrange a registered replacement for the night.


The Team Captain is an essential part of the team and holds an important position. The Team Captain is the first person listed on the team roster. They facilitate with distribution of League information and bulletins and posts information at their home location. The Team Captain must also collect membership dues and forward them to League Management on a timely basis. They are responsible for having the team at the appointed place on time. Most importantly they ensure that all rules concerning etiquette, sportsmanship and eligibility are observed. They make sure proper scorekeeping procedures are followed. They ensure the safe keeping and return of all league property, including but not limited to: cue ball, bridge, cue holder, brush and any trophies.  The Team Captain must have a phone and access to the internet. They represent the team and all communication with League Management is handled through the Team Captain. Team Captains must delegate their duties to the co-captain or resign when they are unable to fulfill their duties. A team may elect a new Team Captain by a simple majority vote at any time. League Management must be notified immediately if a new Team Captain is elected. The above duties and expectations also apply to the co-captain.


A team consists of between four (min) and seven (max) players although it is wise to have at least six for 8-Ball. For 9-Ball it is three (min) to five (max) players.  Each team will have a captain and co-captain. It is the responsibility of every member to know the rules and the code of conduct.




In 8-Ball and 9-Ball, players may be added or dropped at any time during the regular season. Please be aware of the eligibility requirements for playoffs when adding new players. To add a player to your roster, simply write your team name, players full name, email, phone number and shirt size on the weekly scoresheet. Players may be dropped at any time during the season and should be dropped if they become unreliable or cause problems in the League. Please name the dropped players in the notes of the scoresheet. Hardship cases will be considered on a case by case basis.


You must be of legal drinking age in BC to participate in the Mission Pool League. Unless a host sites allows minors.

Annual Fees

Each team’s MPL 8- Ball team fees are $80.00 per season to be paid within one month from the start of season. Each team captain is responsible for the collection of their team’s fees, and making the deposit on or before the due date. Summer 9-Ball team fees are $20, due at the captains meeting.


If you wish to appeal disciplinary action taken by your League Operator and Board, you may do so. To appeal, you must send a written notice to MPL. The notice must state the disciplinary action taken and why MPL should review the decision. The MPL has the sole authority and absolute discretion to act on the matter and its decision shall be final.


Each registered player who has played a minimum of 4 weeks is entitled to a banquet ticket. Member tickets are NOT transferable. In order to ensure a proper head count for the banquet each team must fill out the banquet form by the due date. Any members who are no-shows at the previous banquet must pay a deposit the following year. The deposit will be returned at the banquet. Exceptions will be made on a case-to case basis. Any guests wishing to attend the banquet will be required to pay full market value (that is whatever the costs are) and this is non-refundable. There is no banquet for the 9-Ball Summer league. For Co-vid there will be no banquet but online doorprizes at the end of season.


Some divisions may start with a bye (a bye is a missing team), or a bye may appear in a division because a team dropped out or a bye may appear for scheduling purposes.

Concerning scheduling and byes:

  1. If a division begins with a bye, League Management has up to the fourth week of play to fill the slot, and make-up matches may be scheduled.
  2. If a team drops out of a division, causing a bye to exist, League Management has two weeks to fill the slot. The incoming team may assume the points of the team that dropped out.


Only players from your team may play in a match, there are no substitutions or exchanging of players. If you do not have enough players, consider dropping and adding a new player before the deadline. Players may change teams but only with board approval. Some allowances will be made on a case to case basis only which will be decided by the board.


All team rosters are closed at the end of regular season. Please be aware of the eligibility requirements.


Coaching gives the more advanced players a chance to help the newer players with their game under competitive circumstances. Coaching is defined as giving advice to your teammate during his turn at the table. There is no coaching during the Summer 9-Ball league and the BCA/CCS league. Only the REC league allows coaching.

A coach may be a player from your own team or any current MPL member; players from the opposing team have the option to decline if asked to coach.

-As a guide coaching periods should not exceed 1 minute. Repeated complaints against offenders could lead to penalties; look it over and make a decision. 2 coaches per game only, for a total of 8 per match.

-During his/her turn at the table, the shooter may discuss strategy only with his coach. A shooter receiving advice regarding game strategy from a fellow player, besides his coach, has committed a foul. A coach may get a group consensus from the other players on his team and pass it on to the shooter, but only the coach may pass it on.

Coaches may NOT touch the cue ball at any time, if a coach touches the cue ball it will be considered a foul.

Coaches may NOT mark the playing surface of the table, or guide the shooter’s cue. The coach must leave the playing area before the shooter attempts the shot.

-When your opponent’s turn is over, go to the table and begin your turn. Do not sit and talk with our teammates, because your opponent may think you’re being coached.

QUICK REFERENCE GUIDE. Average Shot is 20 Seconds. Special Shooting Situation is 45 Seconds. Time-outs/coach is 1 Minute. A coach is not a teaching moment. After the match is when teaching happens. As a guide coaching periods should not exceed one minute.


Sportsmanship is simply treating your teammates and opponents with courtesy and respect. While everyone wants to win, the purpose of league play is to have fun playing the great sport of billiards in the company of friends. By following a few simple guidelines, you can help ensure everyone gets the most out of their league experience. These guidelines will be enforced if necessary.

  1. Treat your teammates and opponents with courtesy and respect. Introduce yourself and shake hands with your opponent before and after each match.
  2. Know the rules: Most disputes can be avoided if both players are knowledgeable about the rules of the game.
  3. Play to your potential: Being a good sport doesn’t mean taking it easy on your opponent; quite the opposite. You’ll be respected far more if you give it your best each turn at the table. It’s poor sportsmanship to give anything but your best effort.
  4. No “Sharking”: “Sharking” is any act designed to upset your opponent or disrupt their concentration at any time during the game. Examples are using profanity, making sarcastic comments, refusing to acknowledge an obvious foul, standing close to your opponent’s line of vision or creating sudden noise. These rules apply not only to you, but also to any person who is in your “cheering squad”.
  5. You should be seated. If you are in someone’s line of sight try to be still and quiet. It is within their right to ask you to move.
  6. Always call yourself on a foul. Your opponent may not have seen the foul but the respect you will gain by calling it will be worth more than you think.
  7. Try not to lose control of your emotions. Emotions are a big part of this game and if you can’t control yours it makes you look bad. It may also cause potential and current sponsors to think twice about sponsoring the League.
  8. It is OK to compliment your opponent’s great shots. This is usually done by tapping the butt end of your cue on the floor or by tapping the table at which you are sitting. Try not to disrupt the flow of the game by talking too long or being too loud.
    9. Never make a comment out loud about a so-called “fluke” or playing “dirty pool”. We all get our share of flukes and making derogatory comments about your opponent takes away from the positive, friendly environment we are trying to create.
  9. Resolve disputes the right way: Disputes will occasionally occur, and most will arise over a judgment call. Learn the procedures for settling disputes in your league and follow them religiously. This way, disputes can be resolved equitably and calmly.
  10. No swearing, No violence or threats of violence.
  11. Respect your host and their equipment: Billiard rooms help sponsor your league and provide use of their facilities and equipment. Whether at home or away, you represent your host club or bar.

Repeated complaints against you can lead to cancellation of your membership in the MPL. In addition, if you disrupt the League by consistently arguing and disagreeing with League rules, rulings and policies you may face loss of membership.




Break & Runs (B&R) is defined when a player breaks the racked object balls, pockets at least one ball on the break, and commences to run out the remaining object balls without the opponent getting a visit at the table. A Table run (T/R) is defined when a player follows the breaker and commences to run out the remaining object balls and the 8-ball. In MPL the number of balls left on the table is irrelevant, also the number of balls pocketed is irrelevant all that is relevant is legally pocketing all the balls in your group and then the 8-ball.


A team match will result in a forfeit if your player is not at the table and ready to begin within 15 minutes of the appointed time. A team may play with one player present. Upon completion of each individual match, the team must have another player available for play or the remaining match(es) will be forfeited. In other words, Play must be continuous once begun. You joined to play – not receive forfeits. If a team forfeits the opposing team will receive 2 points and the players will receive one week of eligibility but not points. If only 2 players show to play their games the game will continue since there is a possibility of a tie. ALWAYS call the opposing team, host site and hand in a scoresheet if there will be a forfeit. The team that has forfeited is responsible for both teams’ fees.


Make sure the scoresheet is dated, team names, start time and location are correct. . Messaged copy is official, do not sign until completed and double checked. Please keep your copy in case there is a question or discrepancy.
REC LEAGUE: Write first and last names for the first round, after those only first names are needed. Spare players – write their first & last name and an *SP at the end of their name. Fill in start time. Mark L for a loss, W for a win. Circle win for a table run or break and run and add to remarks below. Leave name spots empty for forfeits. Individual wins is only for games played and do not include forfeit wins. Total Team Wins includes forfeit wins. Fill in finish time

BCA/CCS LEAGUE: Enter “1” for a win, “0” for a loss and “TR/BR” for table run or break&run (instead of “1”). Teams with only 3 players playing. 1. Add up your 3 players and divide by 3 = your 4th/missing players’ Fargo 2. Now you have 4 players Fargo’s and can continue as per usual in deterring a team handicap for the night. 3. Leave the player name spot empty but fill in the Fargo. When they are “up” put in a zero. For the opposing player write in “WF” as in win by forfeit.

 Late/No Payment Actions

1st week late: $7 fee

2nd week late: addition $7 and every week after until paid.

3rd week late: suspensions to follow

Teams and/or members will not be registered for the following season until all outstanding fees/dues are paid. The Team and/or members may be asked to pre-pay and/or be denied captain or co-captain duties.


All games are to be played at the originally scheduled location within 1 month unless scheduling prohibits. The host location and LO must be notified of make-up date. A floating week is a week with no scheduled date but one that must be played at any time before the end of the season. These only happen when there is a confluence of holidays on/around our weekly night where it is best to not schedule play on those days but leave the decision when to play up to the teams involved.


The scoresheet indicates the breaker who will also rack their own break.


Width of Tip: . . . . . No minimum / 14 mm. maximum

Weight: . . . . . . . . .No minimum / 25 oz. maximum

Length: . . . . . . . . .40 inches minimum / no maximum

The cue tip may not be of a material that can scratch or damage the addressed ball. The cue tip on any stick must be composed of a piece of specially processed leather or other fibrous or pliable material that extends the natural line of the shaft end of the cue and contacts the cue ball when the shot is executed. The ferrule, if of a metal material, may not be more than 1 inch in length.


All players from both teams shall have the opportunity to practice. Games such as “King of the Hill” etc. will not be permitted. Use a rotation method; this gives arriving players a chance to practice. This applies to players who arrive early enough for practice. Practice shall not be permitted to go beyond the 7:30pm start time. There is no need to play a “practice game”. Teams that arrive at 7:30 are considered late.


Most protests and disputes should be settled immediately through compromise, common sense, and by referring to this guide.

If a dispute between two teams cannot be resolved by existing rules, the two players and the team captains will first attempt to resolve the issue by negotiation and compromise.

It is up to the two players and the two team captains involved making every effort to settle the issue immediately. Frequently, disputes are settled by replaying the game. It is essential all parties concerned display good sportsmanship and conduct during the dispute itself. Poor sportsmanship or abusive behavior may cause the team that wins the dispute to face more serious consequences when the League Operator and Board rule on the sportsmanship.

Once both teams have agreed to replay the game, no protest may be filed at a later time concerning the game issues. You cannot agree to a situation with the idea that if you win, it’s okay; and if you lose, you are going to protest anyway.

 The season shall start at the beginning of September with a Captain’s meeting a week prior. The number of regular season weeks of play varies depending on the number of teams in the league (max number of weeks is 35).  Each team plays every other team at least once. In case of an odd number of teams, there will be “byes”. The season end will depend on the number of weeks played and the number of nights bypassed for regular occurring holidays (such as Christmas, New Year’s etc.), or for other special events as may be determined by the league. Regular play each year is followed by team playoffs. Team playoffs and format will be determined based on available dates, locations and number of teams. The 9-Ball Summer league schedule and format will be determined based on available dates, locations and number of teams.


Scoring will be determined by Wins (2 points), Ties (1 point) and Losses (zero). In playoffs a 17th game will decide a tie. The 17th game will be a rematch of the first game. Breaker will be determined by coin toss. In the 9-Ball league there are no ties.


Will not be available this season.


A team match is played on only one table. We are there to have a good time not to finish early. Normally, a team match is played on only one table. Occasionally, lengthy matches make it logical to put a second table in action, if one is available. Therefore, if the 11th match has not started by official League start time plus two hours, then it would begin on the second table. The next match would then be played on whichever table becomes available first. This is not an option, if a table is available, you play on it. This is a RULE.


Rec stats are compiled and posted to the website each week on the Sunday following play starting after the fourth week. Team stats are determined by points. Individual stats are determined by win/loss percentage. Break & Run (B&R), Table run (T/R), Team and Individual weeks played are also posted. In 9-Ball stats; team, individual, 9 on the Break (9), Run Out (RO), 3 Foul (3F) and perfect weeks are posted. BCA/CCS stats will be posted thru LMS.


Unless the location closes, the location requests it or the League Operator approves the move.


The following tie-breaking procedures will be used to decide which team is ahead of the other.

Applies to two way ties: First Tie-breaker is head-to-head records. Second Tie-breaker is highest winning percentage excluding forfeits. If teams are still tied a playoff will be required.
The tie-breaking system for 3 teams or more will be followed until all positions are determined.  If three or more teams are tied: First Tie-breaker is points accumulated between tied teams. Second Tie-breaker is wins accumulated between tied teams. Third tie-breaker is highest winning percentage excluding forfeit wins.


The following time guidelines take into consideration all skill levels. The time guidelines listed below are easily achievable when teams and players do their best to follow these suggested guidelines.

8-Ball Team Matches • A team match should take no more than 3.5 hours.

9-Ball Team Matches • A team match should take no more than 3 hours.

A Doubles match should average 45 minutes.


Average Shot 20 Seconds

Special Shooting Situation 45 Seconds

Time-outs 1 Minute

New Player Selection 2 Minutes

Team Match Forfeit 15 Minutes (past appointed start time)

8-Ball Team Match 4 Hours

9-Ball Team Match 3.5 Hours

NOTE: Exceeding the time guidelines is not a foul; however, it can result in a warning by the League Operator. Any matches where the finish time is after 11pm will assessed for slow play.

Tournament and tournament Director info

The tournament director and/or committee reserve the right to: Adjust/alter the format and/or game times without notice. To disqualify and/or proceed with sanctions against any person/team that cause significant problems like improper conduct and/or unsportsmanlike behavior. Please remember that tone, intent, and body language can all contribute to unsportsmanlike conduct. All tournament/league play rules will be interpreted in a manner consistent with the objectives of the tournament and league; namely safety, fairness, and the enjoyment of the players. Any decision by the Tournament director or committee, whether specifically addressed by these rules or not, shall be binding upon all tournament/league participants. The tournament director shall have the authority, and reserves the right to make modifications to any of the rules when it is considered fair and appropriate to do so. Any decision by the Tournament director and/or committee shall be final.


Please check website/Facebook for exact number of weeks required for tournament eligibility. These numbers are updated every season. 8-Ball Playoffs and gender-less Tier tournaments = 50% of regular season. Summer 9-Ball league playoffs are determined by number of weeks, location and teams available.

Trophies and Awards

To be eligible for regular season trophies (Top Women, Most BR/TR) a player must be eligible for playoffs. To be eligible for regular season Top Shooter trophy a player must have played 50% of the regular season. Individuals, pairs and teams who receive returnable or perpetual trophies will be responsible for the safe keeping of said trophies and will be held financially accountable for any damage or loss to those trophies whilst those trophies are in their possession. Any trophy left at a venue must only be left with the agreement of the proprietor of the venue.  Failure to return perpetual trophies by the start of season captains meeting will result in a fine of replacement value of said trophy. We will not register any players with outstanding fees/dues.


A Defensive Shot is a shot where the shooter deliberately intends to pass his turn at the table to his opponent. Intent is the determining factor legally pocketing one of his own object balls. Think of it this way: any time you are not playing offense, you are playing defense. Defensive Shots are safeties. A safety is defensive action taken when a player has no makeable or high percentage shot, or chooses to leave his opponent in a difficult situation. This is not a cheap shot.


The decision will be made by the board prior to 4:30 and be posted on the MPL Facebook page or website home page by 5pm the day of matches. You will NOT receive an email but must go directly to the website. All matches are to be played at the originally scheduled location within 1 month unless scheduling prohibits.


Each team captain collects fees for their team whether you field a full team or not. Fees are $28.00 for 8-Ball Rec/$40.00 for Dual Sanction 8-Ball/ $21.00 for 9-Ball per team. Home captain will hold the $56.00/$80.00/$42.00 and deposit it. All fees are due by Friday 6pm, the same week of play.

There are three different ways to deposit fees.

  1. Deposits can be made at any branch of TD Canada Trust.

Transit # 5800 account # 5001877, a copy of the deposit slip and scoresheet must be text messaged to LO.

  1. An e-transfer can be made to TD Canada Trust.

Recipient’s Name:       Mission Pool League

Recipient’s Email Address:      info@missionpoolleague.ca

Security Question:      What is our abbreviation?   Answer: MPL2014 (this will not change yearly)

Your e-transfer will be declined if the password is not MPL2014 or the note section is blank. If declined late fees will apply. Please add Week # and your team name to the note section. This is for record keeping.  The scoresheet must be text messaged or FB messenger to LO. LO = Jaime

Captains must have a receipt of their deposit and are responsible texting a copy of it to the LO by the deadline.